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 g Engels (en)== Problem ==
Internet art, media art, video games... these are just a few examples of digital artworks with shelf-lives threatened by the finite lifetime of the hardware and software needed to experience them. We therefore need to find ways to circumvent problems today that will inevitably crop up in future. One important aspect here is that artists need to define the [[essentiële kenmerken|essential characteristics]] of their artworks. If other people can understand the original intention of the artwork, they can also take better informed decisions to preserve it.